torchhull¶
torchhull is an extremely fast Torch C++/CUDA implementation for computing visual hulls from mask images and comes with Python bindings through charonload:
⚡ Up to real-time capable speed depending on chosen resolution
🗜️ Memory-efficient computation by constructing sparse voxel octrees
🌊 Watertight mesh generation via Marching Cubes
🛠️ Support for partially visible objects, i.e. clipped mask images, and fully observed objects
In particular, torchhull is a GPU implementation of the following paper:
@article{scharr2017fast,
title={{Fast High Resolution Volume Carving for 3D Plant Shoot Reconstruction}},
author={Scharr, Hanno and Briese, Christoph and Embgenbroich, Patrick and Fischbach, Andreas and Fiorani, Fabio and M{\"u}ller-Linow, Mark},
journal={Frontiers in Plant Science},
volume={8},
pages={303692},
year={2017},
publisher={Frontiers}
}
Installation¶
torchhull requires the following prerequites (for JIT compilation):
Python >= 3.9
CUDA >= 12.1
C++17 compiler
The package itself can be installed from PyPI:
pip install torchhull
Quick Start¶
torchhull gets as input mask images with camera information:
masks
: Single-channel imagesM
with binary values {0, 1}.transforms
: Fused extrinsic and intrinsic matrixK * T
, i.e. transformation from world coordinates to OpenGL clip space (right before perspective division).
The visual hull is then evaluated inside a cube with bottom-front-left corner cube_corner_bfl
and extent cube_length
at extracted at octree level level
. The remaining flags control how the output mesh (verts, faces)
should look like.
import torchhull
verts, faces = torchhull.visual_hull(masks, # [B, H, W, 1]
transforms, # [B, 4, 4]
level,
cube_corner_bfl,
cube_length,
masks_partial=False,
unique_verts=True,
)
License¶
This software is provided under MIT license, with parts under BSD 3-Clause license. See LICENSE
for more information.
Contact¶
Patrick Stotko - stotko@cs.uni-bonn.de